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ECONOMIC ANALYSIS ON CLASSICA. (Economical)
Posted 9 years ago by
Napoleao Bonaparte    
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As everyone knows, our loved E-sim innovates among RPG games because integrate directly: Economy, Politics, Military, Diplomacy, Strategy and even Journalism. It is up to countries can take all these aspects and use them to your advantage in the international geo-political scenario, however, for an ordinary player, this whole scenario may sound like something too complex; this causes many mistakes and not findind growth paths in the game, criticizing wrong people, while others are on the top
This article aims to explain some basic dynamics of the economy for you, common player, understand the environment in which it operates.



In a capitalist society (Thanks God!) The law governing the market, consumption, jobs, generating wealth for a country are: The law of supply and demand. If you slept in sociology classes and do not know what the law is, it is simple: The supply illustrates how product companies can produce and place on the market, demand shows how much consumers searching for the same product are willing to buy it. The setting of this "balance" will set the face of a country market,
Against what many think, neither excess sides is good, everything has to be in balance. The graph placed below illustrates how the prices are placed on the market according to the same law.



Imagine that in a populous country there are 5 tickets companies who wants to sell their products to 300 inhabitants, they were seeking to sell cheaper (For most buy, of course) and also sought to produce more for that, she would need more employees.
And how do you get more employees? Placing job offers for the worker to choose to have the high sallaries! So these 5 companies compete not only who sells more putting the cheaper price, but also compete for workers to increase their productivity by placing higher sallaries.
For the general population, it would be wonderful! Because there would be more jobs with high sallaries and low prices, increasing the power consumption and, consequently, its evolution within the game (This is the main foundation of the proponents of neo-liberal theory around the world).



However, with the reduction of players in a country, companies no longer have as a consumer audience of 300 inhabitants, but only 100. As competition for market cooled, few people buy the products, left only two companies, the other 3 saw that they could not keep their spending. Other companies also need to hold your spending and find some way to put away more money, what do they do? Raise prices!
No longer having the need to produce as much as there are few who buy now, they decided to fire some employees, seek labor-work in other country and not available more jobs; to even try to make a profit, they decide to lower the salary of employees, it is not necessary more to be a competition for employees, because productivity does not need to be so high.
This situation can be compared to Iran, for example.





But where the government comes in it? We will explain! The government also has its costs but, unlike business owners, it also raises money through taxes. These taxes will be used for various activities such as investment in certain soldiers for war, etc., the tax reneveus are made mainly on the sallaries of its countrymen.



Let return to the example above: Imagine that when those five companies were struggling to get more employees with high salaries, income tax for all was 10%. If the company offered a salary of 30BRL, the employee would receive 27BRL because 3BRL be discounted automatically and sent to the government, if 50 players to work for that salaries, the government would receive 150BRL. But after all that process already described, companies now employes only 20 players with a salary of 15BRL, income tax would still 10%, but the government only would raise 1.5BRL each getting only 30BRL!
Seeing that the current tax could not cover the costs, the government decides to increase the tax to 20%. Now Org gets 60BRL, which is still little, and players still receive less money, and the salaries decreased to 12BRL.
Let's imagine that the price of bread in the prosperous period was 0.50BRL, with 27BRL salary, the player could buy 54 breads! But now, with the salary of 12BRL and the price of bread to 1.2BRL he could only buy 10 breads!
In short, all end up losing!

And it's pretty much what's happening in all countries! Most players who were on that server moved to the new one: Ethnica. Thus, all the domino effect described eventually reaching the vast majority of countries; in the case of Brazil, the government has overcome this situation in several ways: With dists and, surprise, low taxes!



For who do not know what is a dist, I will give a brief explanation: The Org of an particular country decides to open companies to produce supplies (Food, Gift and Weapon), but for don't have the need to play higher salary with other companies, it puts the amount of salary to 1BRL. However, those who work in that company receive daily supplements. If 15 workers can produce together in 2000 Q1 weapons, each will receive 100 weapons, 500 weapons left ir going to be sold in the name of Org.





This is a fair model, therefore, for the players, the cost of the supplements are worth more than the offered salaries and allow them to grow in the game; for the country, it is beneficial because employees must comply with military orders, fighting for your country or allies, and ensure good productivity and generating profits for their nation without high costs. Furthermore, this system makes the country does not increase taxes because the income from business is regular, is self-sufficient in supps and the need to increase military spending through money is practically null.

Brazil's situation is even better due to this: Although the country has withdrawn in population, there is still a good market for companies compete each other; in the past it was necessary to compete in the employment of 50 employees in a weapons company with high wages to produce a demand for 300 inhabitants, they can now employ 20 workers to produce a demand for 150 inhabitants. However, these 150 people also want to buy weapons will lower prices, if each has an payment of 15BRL, companies do not put too high prices (because only the people just stop buying, and they would not profit) opening a competition for lower prices, enabling the population, even with a lower salary, can buy enough products!

Example:
If a player receives an salary of 30BRL and the price of arms are 1BRL each, he can buy 30 guns
But if a player receives an salary of 15BRL and the price of weapons are 0.40BRL each, he can buy 38 weapons!




The Brazilian government lowered taxes to the maximum, so even in the situation of population and salary decline, it is possible to maintain the high consumption through the second situation described above, it is clear that not everything would be as good or better than the prosperous times, but is the best possible measure to be adopted. Now that you have the knowledge to understand the current situation of the country and all that has been done to improve it, we will seek progress and discuss rationally and realistically, as the nation's objectives are very well structured, regardless of the situation server!


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Brazilian Huevolution! You wrote the story. I wrote the news with you!

Signed by: Napoleao Bonaparte



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MAS - ANÁLISE DA ECONOMIA DO CLASSICA. (9 years ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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